Three Judgments

Douters
Each of the Three Judgments has its own judge, called a Douter. They will listen to the Accusation and the Evidence; afterward, they will pronounce the accused Innocent or Guilty. Many assume the name refers to their duty to question all aspects of a particular case, but the name is rather a reference to their unfortunate responsibility should the accused be found Guilty.

Two of the Three Douters are always pre-determined: there will be one from the Revenant Host to represent the law enforcement in Racedis Towers, and one will be a representative from Racedis Towers governance, usually a Luminary from one of the city's many districts. The remaining Douter is selected from the demographics closest to the Accused - often, the Douter will work in the same industry or come from the same background as the Accused. A healer accused of harming a patient may find their third Douter is another healer from elsewhere in the city. An outlander may find their third Douter is another outlander. These third Judgments are often the final and deciding verdict in more complicated cases.

Verdicts
Three trials, three Douters. The triple-trial design ensures there will not be a tie. If a majority of the Judgments end in one verdict, that is how they will be declared. Simple cases may end in three Guilty verdicts, or three Innocent verdicts. Complicated cases often end with 2-1 verdicts, and will be the talk of the district (or even the city, for high-profile cases).

Sentencing
If at least two of the Douters pronounce the accused Guilty, the three Douters have the difficult task of setting a sentence for the accused. Douters from the Revenant Host often advocate for imprisonment in one of their temples; Luminaries generally prefer community service when applicable; the Third Douters vary wildly in their suggestions. Because of their nuanced knowledge of the life of the accused, and the true impacts of the crimes, they may show great mercy or terrible cruelty.